October 2000
Mindless Games Hiring Posted by DraX on Sunday, October 29, 2000
Are you a gaming fanatic? Do you eat, sleep, and breathe gaming news? Are you looking to give something back to the gaming community? If your answer to these questions is yes, then we need you at the Mindless Games Network. We are looking for a few good men (and women) to volunteer to help us with news updates. Benefits include special offers, T-Shirts, being part of a great team, and getting involved in a fast-growing gaming network. Job requirements include a basic working knowledge of HTML, a love of gaming, and a commitment to at least one hour per day researching gaming news and making updates. Please drop us a line at Jobs@MindlessGames.com containing links to other sites you've worked on (if applicable), and a brief summary of what you feel you can offer to the gaming community. This is a great resume builder, as well, (worked for me) so don't delay. Apply now to become part of a winning team.
Kree's Ankh DM Posted by wmull on Saturday, October 28, 2000
There's a new Heretic II DM map entitled Ankh for you all to try out. Kree describes his newest offering as slightly on the large-ish side, with some open areas, but with acceptable rspeeds throughout. The map contains all weapons, with quite a few good ambush spots for you DM bladers as well. You can preview the screenshots here and download the map here from Kree's Page, or from here at our HereticII.com Files Section.
TwinEd Heretic II Editor Posted by Demolisher on Monday, October 23, 2000
Twin Falls has created TwinEd, Heretic II version of QuakeED for Heretic II. The manual for the program can be read here and you can get the file here.
Polycount Now Features Heretic II Models! Posted by Demolisher on Tuesday, October 10, 2000
Zonk sends great news that Polycount, the premier site for Quake 2, Quake 3, Half-life, and Unreal Tournament plug in player models now features a section for Heretic II player models!
Iron Grin Bot Launcher Posted by Demolisher on Friday, October 6, 2000
]7[ Faethor has released a launcher for the GrinBots. It allows you to specify all configurable parameters about the bots and server from an easy to use Windows front-end. You can go for a quick-launch bot game, or configure a dedicated server. Also, it allows you design and save custom sets of bots which can be easily edited and tweaked.
Grins And Giggles Posted by wmull on Friday, October 6, 2000
Our very own Grin has 'gone mainstream' and gotten cornered for an interview over at Bot Epidemic, discussing among other things, her Heretic II GrinBots. Here's a snip, but be sure you read up on all the rest of this great interview:What do you think is in store for the future of bots/AI, are they getting bigger and better, or is the game industry drifting towards a multiplayer-only audience?
I think they are getting bigger and better. The game industry is drifting towards a multiplayer-only audience, but this is a good thing. It's the multiplayer aspect of a game that allows the development of gaming communities and keeps it alive. I've never completed the single player side of Quake, Quake2, Unreal or Heretic2, but love the multiplayer aspect. Where you have multiplayer, there will always be a need for bots. There are plenty of people like me who cannot get a good enough connection to play over the net, and so bots are essential. They also offer the opportunity to practice offline without other people seeing just how bad you are. What I am not sure about is whether the inclusion of bots with games such as UT and Q3 is a good thing. I know that it instantly allows the user to play multiplayer games off-line, but I think that it slows down bot-development in general. I don't think that there's been a single bot written for UT other than the ones shipped with the game, and that is a real shame.
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