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Heretic II Modelling Tools

 • Gwynflex B17
 by Gwynhala [Feb. 5, 2001]

The latest verison of Gwynflex is B17. This will be one of the last releases of Gwynflex, since it's being replaced by my new animation program, Pygmalion. It includes many new features that are described in the release notes packaged with the executable.

This release also includes new motion capture data that fixes a twisting problem many users have noticed in the left upper leg. Many thanks to Zonk for his help finding the source of this problem.

For the latest news and updates on Pygmalion, check out my new site, RigFolk!

[ Gwynflex B17 Executable / Revised Motion Data / RigFolk Site ]

 • Gwynflex B14
 by Gwynhala [Apr. 6, 2000]

 The code in GwynFlex B13 that was supposed to prevent operations with too many triangles was broken. This caused animation, skin export, and other GwynFlex features to fail without warning on models with more than about 300 triangles. The code is fixed now in version B14. Also available, is Microsoft's MFC42.DLL library for those who are getting "linked to a missing export" errors when running GwynFlex.

You can use a joystick, mouse, or keyboard for 3D positioning, and you can select from several camera views.
Note that pressing the SHIFT key or the CONTROL key changes the way that the mouse or keyboard controls work. The keyboard controls are:

Key

Normal

Shift

Control

Left arrow

X--

V--

U--

Right arrow

X++

V++

U++

Up arrow

Y++

Z++

R++

Down arrow

Y--

Z--

R--

Keypad Plus sign

Z--

Keypad Minus sign

Z++

Page Up

V++

Page Down

V--

Home

U++

End

U--

Insert

R++

Delete

R--


R is rotation about the X axis. U is rotation about the Y axis. V is rotation about the Z axis.
If you use a mouse, the Shift and Control functions modify the behavior of the mouse similar to the description above. Just click on objects to select them. When you import a mesh, it comes in as a wireframe, and you can't move it. Use the Model->Make Solid menu if you want to move or rotate the model. Also, you can use the bones only if you've selected an heirarchical skeleton.
More tips in the readme file, and on this site as more complete versions of the program are released.

[ Full B14 Download / B14 Executables Only / MFC42.DLL ]


 • Quake 2 Model Conversion Tutorial
 by Gwynhala [Apr. 6, 2000]

Here's the full 8-lesson tutorial on how to convert a Quake 2 player model for use in Heretic II using the GwynFlex model animator. The tutorial is based on GwynFlex B10. The section on skin merging is still useful, but version B14 and later of GwynFlex will automatically merge skins for you using the File->Export->Merged Skin option. The rest of the tutorial is valid for all versions of GwynFlex at least version B10 or newer. The first page has a link where you can download the entire tutorial as a PowerPoint presentation if you don't want to use the on-line HTML version.
[ Download ]

 • Revised Motion Capture Data
 by Gwynhala [Jan. 31, 2000]

This latest version of the Corvus Motion Capture Data has several bug fixes and was designed for use with GwynflexB10. NOTE 02/06/2001: This version of the motion data is now obsolete; please use the motion capture data released with Version B17 for future models.
[Download]


 • FlexModel to Wavefront Object Converter, aka FM2OBJ
 by Gwynhala [Nov. 24, 1999]

If you know the name of a Heretic II animation frame (like conjure11 or draw5), you can use this program to export Corvus or Kiera in that pose as a 3D mesh. You can even export each mesh node (head, arm, etc.) as a separate mesh.
The mesh is saved in Alias / Wavefront .OBJ format, an ASCII format that includes vertex defintions, texture vertex definitions, and triangle definitions with texture mapping. If you need to convert to another format, check out the Crossroads 3D program - it's freeware, and it works!
New in this release: The command Flag -C outputs Corvus meshpart names, in other words, you would get "Back" instead of Node1, and so on...
[Download]

 • Microsoft Foundation Class Library 42
 by Microsoft [Nov. 24, 1999]

This file is required in order to use Gwynflex releases. It is a simple Foundation Library that gets placed in your windows/system or your winnt/system32 folder.
Note: If you use ICQ, you definately have this file installed, it's required by the program
[Download]

 • Updated QMView (Update for Heretic II Toolkit)
 by Gwynhala [Nov 23, 1999]

This is the very useful qmView tool that came in the Heretic II Toolkit, with Gwynhala's quick fixes for two bugs:

 1.  The skin overlay button now shows all of the triangles in the model rather than just those of the first meshnode.
 2.  The Properties menu item for meshnodes now correctly shows the number of triangles in the node rather than '&d'

This tool is really useful for previewing models and skins. Thanks so much to Josh Weier, the original author of qmView, for his permission to post this modification.
Note: QMView has been updated to fix a bug discovered with models generated by GwynFlex. If you are using GwynFlex, and use QMView, get this update - or QMView won't open your models!
[Download]


• FlexModel Skin Reference Editor, aka FMSKINNAMES
 by Gwynhala [Oct. 8, 1999]

Change or add skin names to a Heretic II model. Used in the Imp conversion done by The Shadowlord and trix[i] for Heretic II Siege.
[Download]

• Quake Model to FlexModel Converter, aka CONVERT
 by Green |E|lf [Oct. 01, 1999]

This allows you to convert Quake models to Flexmodel format, and was used to create the imps for Siege. It does not preserve skeletal structure, only vertex placement, and is therefore useless for any models that require skeletal animation, such as a player model, but is incredibly useful for certain monster models, and of course skeletal animation can be determined by the mod programmer his/herself when programming the creatures. This also contains the executable's source code.
Note: To create player models, or anything with a skeleton, you must use Gwynflex
[Download]


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