Quake 2 to Heretic II Model Conversion Tutorial
About The Tutorial
Introduction
Tools You Will Need
Lesson 1 - The Skin
The Skin
Importing the Skin
Fixing the Palette
Resizing the Skin I
Resizing the Skin II
Lesson 2 - The Skeleton
The Skeleton
Moving Skeleton Parts
The Skeleton Menu
Bones, Poses, and Animation
Skin - Mesh - Bones I
Skin - Mesh - Bones II
Lesson 3 - Do The Twist
Bone Twist Overview
Wrong Bone Twists
What Happened?
Wrong Bone Bindings
Getting the Twist Right
Default Angles
Piercing the Flesh I
Piercing the Flesh II
Lesson 4 - Strike a Pose
Strike a Pose
Selecting a Base Pose
Base Pose Selection Rules
Previewing Poses
Trial and Error
Importing the Base Pose
Mesh Nodes
Importing the Mesh I
Importing the Mesh II
Aligning the Hips I
Aligning the Hips II
Aligning the Hips III
Posing the Skeleton I
Example: The Right Leg
What About The Twist?
Saving My Work
Posing Torso & Spine Joints
Torso Joint Placement Rules
Posing the Extremities
NOW, Lets Talk About Twist...
Checking Q2Gals Twists
Example: Left Upper Arm
Example: Left Hand
Example: Right Lower Leg
Wrapping Up Lesson 4
Lesson 5 - I Bind Thee!
I Bind Thee!
How Bindings Work
Automatic Bindings
Manual Bindings
Automatic Bindings - How?
Automatic Binding Errors 1
Automatic Binding Errors II
The Group Menu
Groups vs. Bindings
Group Names
Correcting Binding Errors 1
Correcting Binding Errors II
The Dividing Plane
Using the Dividing Plane
Q2Gal Bindings I
Reviewing the Bindings
Changing Left Foot Bindings
Changing Left Calf Bindings
More Left Calf Bindings
Left Thigh Bindings
Left Pelvis Bindings
Right Leg & Pelvis Bindings
Chest & Torso Bindings
Upper Torso Bindings I
Upper Torso Bindings II
Lower Torso & Center Pelvis
Right & Left Arm Bindings
Head and Neck Bindings
Making the Model Poseable I
Making the Model Poseable II
Making the Model Poseable III
Making the Model Posable IV
Finally - A Poseable Model!
Happy! Happy! Joy! Joy!
Lesson 6 - Weaponry
Weaponry
Cloning the Hands I
Cloning the Hands II
A Whole New Model...
How Props Work
More About The Skin
The BladeStaff I
The BladeStaff II
The Blade Staff III
The Blade Staff IV
The HellStaff
The Bow in Use
The Stored Bow
The Stored Staff
Armor
Its Alive!
Lesson 7 - Skin Patchwork
Skin Patchwork
Weapon Skins
The Dialog Box Said...
The Dialog Box Meant...
Merging Two Skins
More Merging
An Interesting Merge
The Damaged Skin I
The Damaged Skin II
Lesson 8 - The Final Model
The Final Model
Getting Skins to .m8 Format
Model Export: With Weapons
Model Export: No Weapons
The Model Folder
Some Final Words
The End
Email: gwynhala@hereticii.com
Home Page: http://www.hereticii.com/models
Other information: Visit The Shrine of the Ovum - Your First and Only Heretic II Modeling Site. www.hereticii.com/models
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