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Put the numbers of the messages in the message key of entities
to have the messages displayed when the entities fire. An @ marks a
line-break in a message,
and the material after # signifies a .wav file to be played when the
message is displayed. For some entities, such as trigger_once, trigger_multiple, and worldspawn, but not func_door, you can specify a simple custom message with the text_msg key, whose value is the text of the message to be displayed. Neither the @-line-break nor the #-audio file specifications seem to work. If you actually want these, you're probably making a TC & redoing all of Corvus' messages and much else besides, so you will probabably be wanting to make a custom levelmsg.txt file, which you can put into your .pak file or the top level of your mod's directory. |