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The water fountain is a jet of water with a fixed direction & a spray
effect at its base (so you don't need to coordinate it with an
env_waterfall_base entity). Water jet starts at the origin
(location) of the
entity, travels as determined by the angle or angles field
and gravity, ending with the spray effect at whatever distance below the
origin is specified by the delay field. The code comments and
HereticEd document say that the delay-value shouldn't be
greater than 245, but values up to 570 appear in the maps, & 300 seemed
to work fine for me.
For simple aiming in the xy plane the angle field will be used,
for more elaborate aiming effects use the angles field as discussed
below. With neither, the water will fall straight down to the floor.
A design tip is that the older water-images occlude the newer
ones, so a fountain with an upward arcing spray looks good from the front
but not the back, and can also look wierd from above.
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