-SILVERSPRING-

Jump to a Level in Silverspring

Docks

Warehouse

Town of Silverspring

Palace

Silverspring Docks

Teleported to Silverspring:

First hint: Don't waste mana on rats. Just run or back over them and squish them. You're not getting anything for killing them, no goods appear when they die, so avoid them if you can and keep moving. Okay, Corvus, let's go. You begin on the pier at the docks. Jump into the water on the right and swim into the cove (Shot 1), jump out and climb up to meet your first ex-friend. Slice-n-dice or give a fiery handshake, grab the goods and move on, out the door. Now you have a choice, the long way or the short way. The short way is to jump on the box (Shot 2) and climb over the roof into the courtyard. but we're here to play, so just remember that in the water beneath the pier is a chest containing a quartz flask, so use this shortcut to get it later if needed. Now, go to the double doors left of the pier and let them swing open, go by the locked bars. A note on barrels: Use the Staff on them, but remember, don't waste time if you're full-up on mana and health. You're not going to find a new weapon in a barrel. Onward: Continue to the room with crates and a ledge, climb the ledge, drop down the hole in the floor into the courtyard. (This is where the shortcut puts you.) Fight your way past the barbecue, through the broken wooden grate, to the first button (Shot 3). Push and open the next wooden grate, avoid the attack from above and climb up on the right ledge to push the second button. This opens the iron grate across from the ledge. Jump down and break the wall under the ledge for a secret (Shot 4), then either pole-vault to the ledge over the iron door, or take the easy way and jump into the broken grate in the ceiling just beyond the door, and grab the flask (Shot 5). Go through the archway on the right into another small courtyard where the tavern's locked door resides. Across from the tavern, an iron grate will shut. Apparently your crazed brethren forgot the handy switch right beside the door. Use it to enter the rat feast, cross to the archway, around a small enclosure, to the Tavern Key (Shot 6). Grab the key, break the round grate right by it, and jump down into the sewers for the goods. Trying to leave through the grate to the left of the entrance, you will be trapped and ambushed. After surviving, throw the switch in the cell near the exit to leave (Shot 7). Swim forward down the long tunnel into the room with wooden rafters. Climb the rafters to the ledges for more goods, then take the staired exit. You are back at the beginning of the level. Need health? Grab the flask in the chest under the pier, then take the over-the-roof shortcut to the barbecue yard, arriving finally back at the Tavern. Use your key to enter the Tavern, watch the needless destruction, enter the Tavern's back room, go left and destroy the boxes to find your first Hellorb (Hmm? What's that for?), go right and grab the Ring of Repulsion Spell at the set of steps going up into an outside area. Climb the boxes into the window and follow the ledge around to the opposite door, go through, left to the first Spirit Shrine (Shot 8), then right from where you entered, up to the dead end for health, then down the spiral staircase to a wooden elevator. Take the elevator up to a dead end with a broken grate in the floor, break it out and drop through. Go left to the overhang, then right to meet Dranor, the HarborMaster. After your brief encounter, the wall will explode, leading to a Mana Shrine and a rope hanging into a hole in the floor (Shot 9). Use the shrine, then climb down the rope to the warehouse level.

 


 


 


 




 

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Silverspring Warehouse

Watch out for falling boxes:

Go down the steps into the open area. To the right are locked doors and some barrels with goods inside. To the left is a dead end, a small room with crates and a hole in the ceiling (Shot 1). Climb up to get the Hellstaff, then exit through the open window near the hole. Jump down into the courtyard, go into the house that opens, grab goods in the barrels, go right to grab Hellorbs, then go through the archway (Shot 2). Go forward through another stone arch after using the Silver Armor Shrine, enter the green tunnel. Follow the tunnel to an area with pillars and wooden rafters. Grab the Hellorbs and health, then exit through a broken door in an archway. Here a fire burns, continue right into the narrow hallway, emerge up the stone ramp, past the swinging spikes, grab health and other goods, then leave this room in the upper right corner, following a hall into the main warehouse (Shot 3). Make your way through the maze of boxes until you find a switch, go past the switch to another switch to the right of the first on the same wall (Shot 4). Push this second switch to lower a box, jump on it and ride up to the second level. Gather the goods and follow the outer ledge to a hallway ending in a Spirit Shrine (Shot 5). Enter the next room, with two more buttons, one on a raised platform. Climb the ledge and push this upper button to release a box that clears your path. Walk out, jump over and use the Mana Shrine, then walk down the ramp into the doorway that's been cleared (Shot 6). Follow a narrow staircase to a room with a broken floor and a flood below. Grab the Hellorb in the corner, the big mana nearby, then hop down into the broken floor to the area below. Get the flask in the watery shadows, then walk up the ramp, push the button opening an iron door at the base of the ramp (Shot 7). Jump into the water and swim into the adjoining tunnel, grab the goods, surfacing in a small cove on the right of where you swam in. Get to the narrow hallway with a trapdoor in the floor and a sawhorse blocking the door on the right. Jump the sawhorse, through the room into another area with a lift. Climb the box stack to get Hellorbs, then use the switch at the lift to ride to the second level (Shot 8). Go past the door ahead, take a left and follow the wall to a button. Push the button to break open the trapdoor below (Shot 9). Jump into the trapdoor to enter the next level, the Town of Silverspring.

 


 


 


 




 

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Town of Silverspring

Follow the cobblestone road:

Jump down from the box, grab goods and head out to the cobblestone street, following it around to a set of steps leading upward, under rafters through which you can see the sky. Continue forward until you are ambushed from behind, then cross the wooden platform, past the locked wooden gate (Shot 1), through the green archway left to grab the Thunder Blast Spell from the table. Grabbing the spell will shut the door behind you, trapping you in the room. Cross from the table into the cell (Shot 2) that opens across from the entrance and push the button to open two doors, one of them the previous locked wooden grate, the other letting you out of this room. Go to and through the open grate to a double archway, one arch over the other (Shot 3), climb the stairs past the green stone entrance to a door that is broken open, with boxes stacked to the right (Shot 4). You can break a barrel behind the boxes to get over them to an area you will eventually arrive at anyway, so save your strength and forge ahead into the maze of rooms and grab the Town key (Shot 5). Explore the rooms for goods, finally arriving outside where some steps are. Take a left at the bottom of the steps and ride the lift up, then go left up the steps and use the Town key to open the door (Shot 6). You enter a more stately construction, taking an immediate right to use the Spirit Shrine, then left through the long archway with a long set of steps leading up to a dead end (Shot 7). Grab the Hellorbs and jump down, taking either entrance on the side of this structure down into the wet area. Use the Silver Armor Shrine and walk to the green arched hole right of where you entered (Shot 8), jump in and swim with the tide to enter the next level, Silverspring Palace.

 


 


 


 


 

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Silverspring Palace

Corvus finds out he's a god:

You start in a wet area with a lift and some crates. Find the button left of the wooden double doors and press it twice to break a suitable size hole in the door (Shot 1). Walk through into the short brick corridor, up the ramp to the iron door, throwing the switch to open the door. Enter the dog pound and clean the cupboards, then continue through the stone archway to another iron-door archway leading to a lift and its button (Shot 2). Throw the switch to ride up to another iron-door archway, exit left into the open area with the Mana Shrine and a broken catwalk above (Shot 3), use or save the Shrine for later, then take the iron-door archway on the left up a spiral staircase to the room with an ornate door at the top of some wide steps (Shot 4). To the right in this room is an iron-door archway leading out to the broken catwalk. Take this door and either pole-vault across the break in the catwalk or use the ledges on the side to get over, then grab the Cogpiece in the room beyond. Return to the ornate door at the wide steps, go through this door to a room with a fireplace, go left through the ornate door arriving finally in the hall with the statue of Corvus (Shot 5). Go through the door opposite the statue to a room with three archways on one end and a doorway on the other (Shot 6). Take the doorway first, up the double staircase to the ledges. Get the flask in the chest, jump across for the Gold Armor Shrine, then jump back across and return to the room with the three archways. Enter the archway on the right, put the Cogpiece in place to slide the floor into place in the middle archway. Take the door in the middle archway leading to a small hallway with a table, take either door into the wine closet, climb the racks for goods, then take the steps on either side and enter the archway without the force field. Go forward into the small wine closet and step over the right button in the floor, sliding back the cabinet (Shot 7). Climb through, press the three buttons to destroy the energy gems, then use both Shrines by walking along the edge of the trap door. Drop through the trap door, re-enter the wine closet, climb the steps and enter the now open archway, climbing the stairs into the astronomy room. Use the smaller ornate doors to climb the steps to a pair of buttons and turn the globe (Shot 8). This will open the large ornate door, enter and make a right, up steps through the archway, make another right and grab the Meteor Spell from the small cubicle, lowering the stone below the spell. Continue onward to meet the Watcher (Shot 9), one bad dude, then on to the Darkmire Swamps.

 


 


 


 




 

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